![]() Unfortunately the fact that a name is in this table doesn’t mean that the sound is audible, it depends from the commentary language you are listening. In the database there is another table (commentarynames) that works like a kind of name dictionary, the fact that a name is listed in this table actually does not affect the possibility to hear the audio but it is very useful for having a list of the potential names available in the game. Instead the generic audio is controlled by a table in the database (playernames) that associates with each name an identifier of the sound as a number in the range 900.000-965.000. The only way to activate the first kind of audio is to change the player-id, at the moment is not possible to use a specific audio for more than one player. the audio is associated with the common-name or the surname of the player (generic audio) the audio is associated with the player-id (specific audio)Ģ. In FIFA 14 it is not possible yet to add or remove audio associated to a player but we can work a little bit with the existing samples just modifying the database. How to Activate a National Team – New Feature We can repeat the same steps we did for adding the league trophy for adding the national cup trophy, just select the national cup from Holland and do the same steps FIFA 14 will provide default graphics instead. We can skip this for the moment and load the graphics later. In the Trophy Ranking Table page select the initial teams In the Trophy Structure page entry Short and Long Name Now we have to adjust some data manually: Select back Greece, in the combo Box select “Super League” as the target league then click the the “Paste Trophy Button” Select “Eredivisie” and click the “Copy Trophy button” Select Greece and click the “Paste Weather Button” Select Portugal and click the “Copy Weather Button” I will drive you through the main features with an example: I suppose to have already created a new league for Greece and now we are going to edit the tournament structure.Ĭreate Greece Country in the tournament structureįirst select UEFA and then click “Add Nation” button This is the major news of CM14 and it is quite complex. Select Super League in the League form, in the box “Switch League Id” select Airtricity League and then click the big button with the two arrows. For example I have created the new Greek League and I want to play it instead of Airtricity League. ![]() Instead of using the patch, you can switch the ids of your new league with the id of one of the leagues originally present in the game. Doing in this way there is a limitation in the assignment of objectives. Using a patch of the file “a” it is now possible to play a league with any id in career mode. There is a new feature that allows you to increase or decrease the skills of all the players of a team (in the Team Form) or all the players of a league. Often UG content are not very well tuned, for example all the players could be overestimated. ![]() If you want just to take a quick look, select “Import DB only”, it is much faster and you can later “import KITS only” or just exit without saving. It takes some time to create all the kits but at the end you will see the content of the UG file importent in your database. something.Ĭlick UG Content – Import DB and KITS, select the UG file and just wait. It is saved as a file in your “Document\FIFA 14” folder with a name UG. Before to use this feature you have to download from the Creation Center of EA Sports a team or a league. In the main menu you can find “UG Content” with two submenus: “Import DB Only” “Import DB and Kits” and “Import KITS only”. New players available in the new database are created while existing players are left unchanged. ![]() ![]() Teams not present in the current database are not imported. This feature allows to update the roster of team existing in the current database using an official update file form EA Sports or a User Generate Content. The ultimate tool for FIFA 14 PC modding.Ĭompared to the previous version of the tool, here are the new features: ![]()
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